I would like to get more informations related to World Normal view. In the documentation it is written this way:
World Normal shows the world space normal of any opaque surfaces.
And yes, when I get a picture from a capture scene 2d with the post process material related to the world map I get something that looks similar.
Here is now the question: What are the link between RGB values and coordinates?
I was expecting something standard like on the normal map wikipedia page.
X: -1 to +1 : Red: 0 to 255
Y: -1 to +1 : Green: 0 to 255
Z: 0 to -1 : Blue: 128 to 255
So I expected the color on the top of the cube (picture) to be: RGB(128, 128, 255) but it is RGB(186, 186, 255). So is there any documentation to get more information about it?