World machine, scale performance?

HI community,

I’m using world machine with 320km of width and height.

Do you know a simple way to convert the tiled build to incoporate into UE4 easely ?


I used this wiki article to get my tiled map (though yours is much larger than mine) from World Machine to UE4, look towards the bottom about using world composition and persistent level and tiled landscape import. Works great just had to play with some of the settings for my map.

I followed your link, read the whole text and clearly understand nothing…

Read this too : Landscape Technical Guide in Unreal Engine | Unreal Engine Documentation

What is the configuration for my projects, or someone please, can you explain me what i need to do to make it works.

(i don’t understand the calcul…)

Foudn the solution