World displacement on simple geometry

I want to make a brick wall and I tried World Displacement parameter in material editor. It’s really nice, but looks like it’s not working properly if mesh is very simple and you want a lot of details on it. For example: if I want to make whole wall from one simple cube, it’s working properly as long as bricks are relatively big comparing to cube. If I change bricks density, it’s starting to lose details. Looks like there’s a limit for dividing single face in mesh. So, my question is - can I set more details with World Displacement parameter on simple geometry, or I just have to use more complicated meshes?


Sorry, I can’t upload images here (Database error)

Generally you would want a bit of tessellation there beforehand if you want to be able to capture super high frequency displacement, such as bricks.

Ok, thank you. In that case I have another question. If I want to make my wall by converting bsp cube brush to static mesh, is it possible to set number of subdivisions? Or is it possible to add extra subdivisions to converted mesh?

I don’t think its possible right now. The best bet to getting that behavior is to use the new mesh editing tools which have subD built in. If you are github there is a branch for that you can beta test. I’d expect it will make it to main in a few versions, maybe later this year.

Ok, thank you.