For anybody who might be interested: https://www.youtube.com/c/GameTexturescom/live
A live-stream showing the latest BETA of Creator through GameTextures.com - some vouchers and discount codes will be available during the stream
For anybody who might be interested: https://www.youtube.com/c/GameTexturescom/live
A live-stream showing the latest BETA of Creator through GameTextures.com - some vouchers and discount codes will be available during the stream
Very disappointing decision.
What is the status of tiling in the Standalone?
Tiling export works
Early prototype of the Unreal SYNC TOOLS is wroking now - we will be able to release it in August 2017
Awesome. Been eagerly awaiting something to smooth the UE4 workflow with WC2 standalone. Thought the engine plugin was coming, but if this works, just as well!
It works just like a charm - currently we are implementing code where you can even sync the objects locations and put your own objects instead. Terrain already works. Texturing requires of course your own terrain material where you can put in the generated splatmaps and textures.
I used to play with GeoControl 2 and I liked the outcome, but transferring terrain into CryEngine was a pain and the engine itself could not manage it well.
From afar it looked more or less fine, but actually it got quite blocky:
Nobody knew how to fix it at the time. So I stopped experimenting with it.
I hope UE will do it much better.
That blockiness is probably due to having a low resolution texture format (i.e 8bit greyscale); youâd have the same problems in Unreal.
Itâs a pity. Thanks for the response!
Well, itâs a problem with texture format; itâs blocky because the heightmap youâve given it has insufficient bit depth. Using raw formats when you generate your heightmaps will go a long way.
Yes, it should be at least 16 bit.
However, the SYNC Tool for Unreal is now in BETA and available for everybody who purchases World Creator. It will be listed this night on our servers for download
Just a heads up to anyone considering purchasing this; If you run into any problems, you may have to contend with the following:
I canât tell which is better, their customer service, or their poker skills.
The EULA is displayed when you first run the program. I wasnât aware that it was on their website prior to purchasing it. Following their response to my email, I let them know that Iâd also âforward the emailâ to my social networking accounts and gamedev forums; hoping it will lose them more money than a simple refund, and to spare anyone else from being subject to the same treatment.
What a horrible outcome. No win/win, no compromise⌠just lose/lose.
Such principles only make the world a worse place for everyone.
Perhaps they should consider that slogan instead?
Just out of curiosity, which particular element of their EULA are you objecting to?
I skimmed through it just now and it seems to be the same sort of boilerplate that all EULAs contain â basically âItâs ours. We own it. And if you do anything that we donât like, you canât use it.â
I really donât like the way some of it is worded. Itâs probably fine, but Iâd rather not take the risk in commercial ventures. Disputes fall under the jurisdiction of German courts too, which - as much as I like that country - may compound any potential issues. What really gets me though, is the business model, toxic personality, IP comments and lawyer threats - thatâs something else entirelyâŚ
If anyone is interested, I replied to a response over on the unity forum (I only use UE4, but figured Iâd let those guys know too) - https://forum.unity.com/threads/world-creator-terrain-and-landscape-generator.388993/page-3#post-3251680
Hopefully I donât come across as sounding arrogant. Iâm terrible at interacting on forums, and I had to keep myself entertained somehow.
Honestly, Well his response is unnecessarily aggressive, itâs the proper response to what you said. Youâre not owed a refund, you jumped the gun, you made the mistake. You then presented him with a legal arguement(that you do not agree to the terms), and thus the proper response was also a legal one; you wanted to break the agreement. You escalated and he responded.
Now, generally itâs a good policy to just refund people and move on, because theyâll come to forums and do things like this when you run a business.
But TBH, you donât come off looking well either; well the good customer service thing to do is issue a refund, youâre not owed one, and theyâre not obligated to give one; theyâre upholding their end of the agreement and youâre looking to break it. See it from other parties perspective.
I donât see how I could break the agreement if I never agreed to it to begin with? Iâm being compliant with it however, by contacting them and not using the software. I launched the program, read through the EULA, declined and sent an email (having read the below section).
**
So⌠What exactly are we to make of that? Only purchases of physical copies are to be reimbursed, or the maximum theyâre legally required to refund (after an arduous, totally unnecessary legal battle) is the original purchase cost? If thatâs the case, itâs incredibly deceptive, so Iâd think carefully before supporting them.
Refund entitlements aside - Iâd accepted the money as permanently lost before posting on the forums - he was very quick to suspend my license and account on his website, while keeping the money; I donât think denying me access to what Iâve paid for is reasonable at all? Who is to say that the EULA wonât be revised at a later date, or that my stance on the agreement wonât change in a years time? Am I then required to drop another $300 on the product? Their materialistic, hostile behaviour is disgusting. Not something Iâd personally want to have in a friendly, creative community.
Trust me, I always consider the perspectives of others; listening, observing, and trying to determine underlying motives.
In this case, the motives seem quite transparent.
Iâd rather not spend any more time dwelling on this. I warned people, and hit back at a nasty company.
I donât think thereâs anything to be gained by my lingering, and thereâs definitely more productive things I could be doing.
Take care
The fact that you didnât agree to(rather than with it) it is not clear in either your statements here or in your email, and is probably the source of a lot of confusion. The story as presented comes off more like you agreed to it and then essentially had remorse; which the other party seems to be making this same conclusion based on your wording, and this is the first moment in which you clarified that.
Just sounds like a lot of confusion all around that escalated when it shouldnât, because the concerns are ultimately pretty petty(both his and yours).
That does seem like a harsh comment on someone who asked for a refund. âCriminal ProsecutionâŚâ. All they had to do was say no. Maybe they were trying to be intimidating just in case you had any thoughts of taking legal action against them for not giving a refund. Good customer service builds business, they apparently suck at it.
âHey, Blizzard Entertainment, I declined the EULA/ToU to this game, may I plz have a refund?â
NO! Strictly DENIED! Your account is now banned! Your IP has been sent to our lawyers⌠said no Game Master ever. XD
I actually find it quite funny. Oh well, **** happens.
When can we expect an official UE4 plugin? Iâm really interested in buying but I donât feel Iâd get to use it with UE4 properly.
(all tutorial videos are for unity.)
Is the SYNC tool out of beta?