World composition/VertexnormalWS : seams doesn't work properly

Hi guys,
After creating an auto material, I have started experimenting this issue where basically textures used in slopes where not gently blended to the plain surfaces. After digging a bit I have discovered that the problem starts from VertexnormalWS which displays like this:

as you can see, I have just created a test material with the VertexnormalWS linked to the diffuse. The seams between landscape tiles of world composition doesn’t work well (just the material, 3d vertexes of landscapes borders are correctly linked each other).
It may look as a minor issue but it is really affecting my auto material work (as I use the blue channel for slopes).

The project is a brand new project created in version 4.27.2, I have just imported a terrain created in world machine which is divided into 8x8 tiles (1009x1009 verts each).
The only thing I did is activating Runtime Virtual Texture for the auto material (even if in the test material I am not using that)

What do you think could be the source of the problem?

Thank you for your time.

Kind Regards