I got a little confused about your saying “it’ll load any other maps in the folder with the map you just loaded, meaning that if all of your maps are in the folder”. Suppose i got three maps ‘A’, ‘B’, ‘C’ in the same folder, when i call UGameplayStatics::LoadStreamLevel on map ‘A’, then map ‘B’ and ‘C’ are automatically loaded with map ‘A’?
Besides, i was wondering there’s a callback or sth can notify me when all the meshes, textures, materials in a level are fully loaded?
Thanks a lot:)