World Composition Levels loading on Top of Each other From Loaded Save game Server and Single Player?

So I’m having this issue, where (mainly but not exclusively) in a packaged game, loading a previous save loads the player into the correct location but doesnt load the Sublevels into their correct locations they all load in at the persistent levels location.

it works fine on first load, when you start a new game and spawn in, all the sub levels are in their correct locations, its a 2x3 tiled world, but if you save, disconnect from the server and then try and host a new server from the same save, it loads you in correctly but all of the landscape tiles for each sub level occupy the same space as the tile from the persistent level?

I’ve been googling and trying different things for days now and im ultimately stumped, and it’s very game breaking so if anyone has any idea whats causing this or how to go about fixing it It would be much appreciated!

Im using SGKV2 which has its own inbuilt saving and loading routines, I messaged the project creator but we are fairly sure its not the save and load systems fault here somethings going wrong with world composition we think. I checked in the level details and the level positions and absolute positions appear to be correct, they all have the appropriate offsets, whats confusing me is that on initial level load it all spawns in its correct positions but when loading a previous save the levels all appear to spawn at the same world co ordinates?

Quick edit, when playing in editor the save and load routine works correctly, the tiles spawn in the correct places and everythings fine, mostly, occasionally it will repeat the bug in the editor too but its almost exclusively when saving the game while in the persistent level tile, if i cross a boundary between levels and save in a sub level (in editor) then all the levels load in fine. But if I save within the bounds of the persistent level the layering of all the sublevels over the persistent level bug happens when loading even within the editor, Its very baffling.

Thanks in advance.