World Composition Directional Light Keeps Getting Moved


I have some levels set up in WC. I have placed the Directional Light in the PL. The levels are large and not all are connected (tiled). I save the levels, save the project, and run the Standalone Game. When I do this, some things seem to be out of place. When I close the game and return to the editor, the Directional Light has moved (millions of units).

The DL is set to be Stationary.

What might be happening that the DL gets moved?


I believe this may have something to do with World Origin Rebasing, but I would not expect WOR to move actors during editing.

Okay. There is a checkbox (it’s always a checkbox) “Ignores Origin Shifting”. Will try that.