With the Upcoming 4.3 Update I have been planning out my game world in preparation for World Browser to come out of experimental. With that said - I have a really large game world. I really cannot afford to hand paint or make a splat map for each terrain unless I want to spend the rest of my life doing so. So an Idea I have come up with is auto texturing the terrains via a few pre-set material parameters such as terrain height, Slope, etc. but at the same time allow for manual tweaking. All in real time to provide visual feedback to the artist working on the terrain.
Basically when the terrain is raised or lowered, the material should update in real time and blend accordingly.
- If I raise the terrain to mountain level heights then I should have a blend between rock and snow for example.
- If I lower the terrain I should get grass and eventually a swamp.
But most importantly textures should blend between certain transitions. Within reason of course.
I am mainly curious if this is possible
Further more - Would this cause any major performance loss? Just curious