Hey again, if it’s none of the above, could you share the step-by-step process to reproduce it in my engine and which version of Unreal you’re using? That way I can see where the limitation happens.
And based on what you mentioned, I found this post, but from what I tried, it causes problems with the lights.
In the meantime, I’ll keep digging to see if I can find anything else about it.
Edit:
Here they explain the topic a little better.