Hi, I am troubleshooting some strange behavior. Videos will explain a lot faster than words in this case:
Normal behavior in a small map:
Jittery behavior in 4kmx4km world when about 2km from the origin:
In the “large world”, which is a 4x4km terrain, when I get about 1.5km or more from the origin, the tools which can be moved via mouse start to jitter heavily. I thought I was well within the bounds to not have floating point errors, but perhaps because these actors are so small the issue is pronounced? For reference, the compass is about 12cm’s long.
I am exploring the world composition ability to shift the origin, but this is extremely complicated - if anybody can say that this might be some other issue I’d be happy to explore that before spending days trying to figure out world comp.
I’m in 4.26 by the way. I appreciate any help, thanks.