When certain limits are reached for X or Y (± 1 km), the game stops. Where are these limits set?
I looked online and asked the AI and couldn’t find anything useful. Can anyone tell me where these limits are set? I created a new, clean project and it looks like this…
Hello @Zimaell ,
You’re hitting the edge of the world , it matches the border of the grid visible in top view. When that happens, your character will be destroyed. To prevent this, you can disable Enable World Bounds Checks in the World Settings(though this can sometimes cause issues with lighting), or try adjusting the default Kill Z value.
I think it’s something completely different. I think it’s because the world doesn’t know my character’s position and it stops, but I don’t know how to convey the position to the world. The AI said something about shifting the center of the world to the character’s position, and then it doesn’t stop, and all the grids and shadows are displayed incorrectly. In general, I still haven’t figured out how to move the character correctly then…
Hey again, if it’s none of the above, could you share the step-by-step process to reproduce it in my engine and which version of Unreal you’re using? That way I can see where the limitation happens.
And based on what you mentioned, I found this post, but from what I tried, it causes problems with the lights.
In the meantime, I’ll keep digging to see if I can find anything else about it.
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