World Bounds

When certain limits are reached for X or Y (± 1 km), the game stops. Where are these limits set?

I looked online and asked the AI ​​and couldn’t find anything useful. Can anyone tell me where these limits are set? I created a new, clean project and it looks like this…

Hello @Zimaell ,
You’re hitting the edge of the world , it matches the border of the grid visible in top view. When that happens, your character will be destroyed. To prevent this, you can disable Enable World Bounds Checks in the World Settings(though this can sometimes cause issues with lighting), or try adjusting the default Kill Z value.

Another possibility is using World Composition

https://dev.epicgames.com/documentation/en-us/unreal-engine/world-composition-in-unreal-engine?application_version=5.0

Hope it helps!

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Turning “Enable World Bounds Checks” on and off doesn’t change anything, and changing “Kill Z” to a higher value doesn’t change anything either.

I haven’t tried “World Composition” yet, but I’ll be checking it out now, thanks.