World Aligned with Bump Offset shader.. How to?

hi guys really have no idea what i’m really doing need help :smiley:

What I want to do … match texture tiling and rotation “bump offset” to “world aligned” (all axis: XY YZ XZ) and tweak bump offset ratio.(without heightmap)

as u can see in the video ; matched YZ axis but got texture rotation issue. so i ignore that than i tried to use other 2 axis and goes really wrong. im noob on shaders and need advice on this.

how can i match texture on world aligned with bump offset? (tile and rotation)

Check this thread, and find post #10 to see a screenshot of world aligned bump offset function (I havent tested it, but it should work) - Bump Offest with world aligned Texture - Rendering - Unreal Engine Forums