hi guys really have no idea what i’m really doing need help
What I want to do … match texture tiling and rotation “bump offset” to “world aligned” (all axis: XY YZ XZ) and tweak bump offset ratio.(without heightmap)
as u can see in the video ; matched YZ axis but got texture rotation issue. so i ignore that than i tried to use other 2 axis and goes really wrong. im noob on shaders and need advice on this.
how can i match texture on world aligned with bump offset? (tile and rotation)