Hi,
im using world aligned texture for some of my meshes and i need to use mask for metallic and roughness node, but i have absolutely no idea how to connect it with world aligned texture and normal so it stays aligned with each other.
I can’t use mask as a texture sample and connect it to lerp, because it won’t be aligned with with texture and normal. I cant use mask as a texture object and through worldalignedtexture connect it to lerp’s alpha node because it does not have a alpha node.
Please help.
Kavaar