I want to use the Material Function “World Aligned Texture” for my Landscape that way I can get the exact same UV position on my Landscape as well as assets so they blend almost seamlessly.
I have partially achieved the result but only when using Weighted Blend in the Landscape Material. I can get the UV’s on a static mesh to be exactly the same as on the Landscape and where ever I move my asset it looks like it blends perfectly with the Landscape.
The issue is I cant seem to get it to work with Height Blend as using a Height Map Texture Object gives me a Float2 to Float 3 error when plugged into the Landscape Layerblend. I have tried a component mask but that doesn’t change the error. It seems like the World Aligned Texture node has an issue with Height Maps? Anyone know a work around? I really dont want to lose my Landscapes Height Blending.
Thanks!
-Anthony