I want to blend a gradient into my texture aligned to Z. Imagine a black & white gradient, if I had a box that was 100m tall, the top is white, blended to black at the bottom. If another box 50m tall was next to it, the top would be 50% grey to the black bottom.
I want to use the WorldAlignedTexture but it only takes texture object inputs and I want to use LinearGradient. I have no idea how to use LinearGradient, I couldn’t find anything in the docs.
If someone else has a better method for achieving this effect thats cool too!