I’m trying to set up a world-aligned texture for a Team barrier in my game. I’ve got it set up how I like, but the issue is that the texture is flipped (mirrored) on the negative axes.
Is there a way to adjust the function so that it automatically flips the negative axes so the texture is readable from all sides?
Take a look at this guy’s stuff
It can be a bit of a mare, especially when it comes to normals. I just got this
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Thank you muchly! I realized after a minute that I was making it more complicated than I needed it to be and just dropped the idea of using a world aligned texture when I can make custom meshes far more easily, but I appreciate the video for future endeavors. Lots of great detail there
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