I am trying a simple project but spending already one day trying to understand how to achieve it inside UE.
The goal is that the white cube X,Y would control parameters U_offset, V_offset from a instanced material applied on the plane. This would alight the cross texture under the white cube. (had to put all images in a single one)
Thanks. I am bit confused here, but, by creating a new dynamic material, definitely UE is creating a new instance of the source_material and automatically applying to the target, I guess. When I first came to try this, my idea was that getting the material already applied and changing its parameters would be easier than creating a new material and setting it to target.
out of topic, but now I can only see the results in play mode. Is there any way of debugging it - changing the position of the cube and update the material parameters in edit mode? I have added a custom_event callable in editor, with a button to update the values. Is that the way to go?