Coming from this topic
I have a plane object with a texture (world aligned) which project a marker below each “center” object I add. (Picture left up)
I can add these “center” objects on the plane object as array of actors.
Now the problem is that for each object I add, I need to manually create a correspondent set of parameters in the material editor. (Picture in the middle, Picture on Top Right is showing the material function; Picture on the bottom is sending “center” location to the material parameters).
Can I do it procedurally?