Hi, I’m making a world aligned floor material for a scene I’m working on and found a reference for the basic setup in among the first couple Google results. Here’s the setup I’ve made:
I’d also like for someone to explain it to me since I simply copied what I saw in the reference. I figured out that the constant for the multiply node controls the tiling of the texture, but I have no idea what the second one does.
Anyway, here’s my actual problem:
What I’d like to find out is how to change axis that the texture aligns to, either automatically based on normal direction or something, or statically so I can just create two instances of the base material for the XY and ZY orientation.