So I have got an unwrapped 1.8million Tri-Count mesh with Nanite Enabled. (See Image Below)
Using a Material on it with World Aligned Textures, but the World Aligned Normals are not working. (See Image Below)
I am not sure if its a Bug with UE5 EA or if others are facing the same issue??
Disabling Nanite makes the World Aligned Normal textures work.