World aligned normal map shifts with object rotation

When world aligning normal maps, the material normals on meshes shift along with the rotation of the object that it is applied to, as demonstrated in [this video][1].

This is the plain setup of the normal map:

Or am I doing something wrong?

Hello MadMijk, for normal maps you need the worldAlignedNormal node instead of the worldAlignedTexture.

also I made a new version with more options: Material Function - World Aligned Texture/Normal With offset & Rotation - Asset Creation - Unreal Engine Forums

Thank you very much. Very interesting node you made as well, that might come in handy some time.