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world aligned normal+lightmass problem

Hi All i have problem with world aligned normal. When i use it and build lightmass. I get strange shadows. Attached screenshots.

Hello,

Isn’t that low lightmap resolution?

The two screenshots have the same object with the same lightmap resolution. if i use the norma TexCoord lightmass build normally (screenshot 1), when the same object is used world aligned normal, light is baked with the errors as in the screenshot 2.