world aligned normal+lightmass problem

Hi All i have problem with world aligned normal. When i use it and build lightmass. I get strange shadows. Attached screenshots.


Isn’t that low lightmap resolution?

The two screenshots have the same object with the same lightmap resolution. if i use the norma TexCoord lightmass build normally (screenshot 1), when the same object is used world aligned normal, light is baked with the errors as in the screenshot 2.