Hey everyone,
I’m currently trying to create a material that blends between colors/normal maps based on the angle of the landscape. As luck would have it, I found the the perfect tutorial for that here: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Stylized/Landscape/index.html
It seems simple enough… if only I could find the “World Aligned Blend” node they are using. I tried using “WorldAlignedTexture” and “WorldAlignedNormal” instead as described here: https://answers.unrealengine.com/questions/43331/landscape-worldaligned-material.html
But that setup seems a bit more restrictive since I can only use texture objects and don’t have (direct) access to the blend bias and blend sharpness.
Has “World Aligned Blend” been removed? Or am I just looking in the wrong place? Are there any other (somewhat beginner friendly) alternatives I could try?
Any help would be much appreciated!