"World Aligned Blend" Node Missing?

Hey everyone,

I’m currently trying to create a material that blends between colors/normal maps based on the angle of the landscape. As luck would have it, I found the the perfect tutorial for that here: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Stylized/Landscape/index.html

It seems simple enough… if only I could find the “World Aligned Blend” node they are using. I tried using “WorldAlignedTexture” and “WorldAlignedNormal” instead as described here: https://answers.unrealengine.com/questions/43331/landscape-worldaligned-material.html

But that setup seems a bit more restrictive since I can only use texture objects and don’t have (direct) access to the blend bias and blend sharpness.

Has “World Aligned Blend” been removed? Or am I just looking in the wrong place? Are there any other (somewhat beginner friendly) alternatives I could try?

Any help would be much appreciated!

Its still in:

In case you really cant find it, be sure to mention it here.

I copied the node to pastebin: http://pastebin.com/0s2DQCud
So worst case, try copy that text and ctrl+v in the material editor.

1 Like

Thanks, pasting it worked perfectly.

I’m not sure if it’s supposed to work that way, but I now learned that I can also just drop in a “MaterialFunctionCall” and select the “World_Aligned_Blend” function in the content Browser. I was only looking through the nodes available in the palette / right click menu before, but it doesn’t show up there directly for me.

But either way, thanks a lot for your help!