- World 2 Survival Game

Im absolutely excited for this! The progress is stunning! Keep up the work!

All the new progress looks great! :slight_smile:

Congratulations!!! That’s going to be amaaaaaazing

Our VFX artist forwarded this video showcasing her progress with our rain. I’m loving it. We should be moving on to other VFX shortly.

Renault R35 Tank Turret

Forest Alive

“Welcome to your new home. Lets hope it holds up against the shelling…”

“Craft your own defensive lines!”

I just got a look and our finished rain might be the best rain I’ve ever seen in a videogame. We’re going to hold off on sharing the footage until we’ve settled on how we’re going to go about doing crowdfunding and debut the footage there along with a ton of other gameplay features that have never been done in a FPS let alone a World 2 game. I’m so excited! :slight_smile:

And when is this happening?

As so many other devs before us have said, “When it’s ready.”

Completed Bazooka with Shell.

In love with Quixel Megascans.

After a ridiculous 24 hours awake I’ve uploaded our Git repository with movement, river currents, megascans, light, medium, and heavy rain, wind mists VFX, and cleaned up code. We’ve also purchased a server on Amazon and got networking running on that. Feels nice to have the project coming along guys. The plan for the rest of the month includes incorporating the following systems into the game. They will then be refined as we test our gameplay.

  1. Advancement Movement Mechanics
  2. Bird Life
  3. Spawning
  4. Inventory system
  5. Building system

That mud looks absolutely phenomenal. Photorealistic at the last… Keep up the good work :slight_smile:

Fog of is a system that makes it that players must actually explore the game world before the map reveals to them what’s there. So all the players on one team exploring a game level will fill out the map for that level for all the players on their side.

This is really cool, in fact the whole project looks incredible and I can’t wait to see more. :slight_smile:

Began work on our animal AI. You can see how the rats in our game will scatter when approached.

SEPTEMBER 2016 PROGRESS REPORT

– Buildings
– Inventory
– Rain
– Militarypedia / UI
– Birds
– Advanced Cover System
– Social System
– Running and Gunning
– River Currents

OCTOBER 2016 Progress Report

– Adaptive Binaural Wind
– Spawning
– Team Selection
– Saving
– Rat Animal AI
– Health, Stamina, Hunger, Hydration, and Temperature
– Achievapedia
– Fast Travel

I am not a big fan of WW2 games but…the amount of work done here and mostly the quality is top notch. Subscribed and yeah ! Megascans PAWA!!! :wink: