- World 2 Survival Game

Bazooka WIP!

work! Super excited! The only thing i would note is that your M1 Garand elevation knob as pictured is the common post one. A WWII M1 should have elevation bars more or less like this:

Don’ know what your windage knob looks like, but they commonly had lockbar type:

M1 Garand in Progress - Still working on the textures.

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Ever since i started doing a little M1 research i started noticing these types of things when i play wwii games haha.

work! Super excited! The only thing i would note is that your M1 Garand elevation knob as pictured is the common post one. A WWII M1 should have elevation bars more or less like this:

Don’ know what your windage knob looks like, but they commonly had lockbar type:

M1 Garand in Progress - Still working on the textures.

Ever since i started doing a little M1 research i started noticing these types of things when i play wwii games haha.
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I’m trying to load up the links but they aren’t working. We want to make this thing perfect so please reply as soon as you can so we can fix this. Thank you for making sure we do it right.

It’s happening! Bird poop!

Sorry about that. Let’s see if these links work:
http://www.cincopa.com/~AwLAPL85dlIt

That link has a bunch of pictures of a veteran bring back WWII M1. The parts you’ll want to check out are the rear sight knobs.

This next link has better pictures of the rear sight knobs up close:
https://www.newmarketarms.com/wwii-springfield-armory-garand-1944-p-1138.html

The attention to detail y’all are going for is amazing. Super stoked. Good luck!

@ is your character high poly or low poly?

@ is your character high poly or low poly?
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I believe the character is the game-ready model, I remember seeing it on ArtStation.

It’s the low poly.

Lovely! Thank you! Give us a couple of weeks and we’ll post an update. In the mean time please help us get the word out about the project. We’ll take care of the rest. :slight_smile:

This our first attempt at an title screen. The music will definitely be replaced. We are experimenting with the kind of ambiance we want to set when players first start up the game. Additional rain and water VFX are being worked on.

Also the clouds should be moving :stuck_out_tongue: But nice ambient. I really feel the cold emptyness of :frowning:

Yes if the clouds were rolling it would be .

Very nice work none the less. Keep it up!

Idle Animation - 99% finished. It’s subtle but we’re going for as realistic as we can make it. That goes right down to the soft breathing of the soldiers (which is only noticeable from the side perspective).

Here is a new screenshot from our first test level. Working hard to get this playable soon. Also I wanted to ask if anyone wants to support this project that you follow us on Twitter and help spread the word out about it. It would mean a lot to me. Thank you.

https://twitter.com/ourghostsofwar

Unfortunately I dont have Twitter but I already told my friends about it and will we definately wait for and play the beta/Steam Early Access! :slight_smile:

Florian and I review his progress with the German Tiger I tank. We’re at the moment going for the most realistic depiction of tank combat we can manage. If this however ends up not being as much fun for players we’ll end up toning the simulation aspect down for playability. And as always we would be ever grateful if you could help us get the word out about the game. Thanks for checking us out.

We’re very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon.

**MP40 Animation Set
**

Just struck a deal. We’re working exclusively with Quixel now. The level of fidelity we can now deliver WILL make your jaw drop. #Megascans here we come.