I have heard about making the mesh into a height map but the info i have found online is not useful ore does not work for me.
I know also that you can create a landscape and then apply a landscape grass type but i have shapes that are not square.
My second questions is how to I get the grass (when applied with the landscape grass type or when painted) to have a hard edge. When i try both ways the grass bleeds beyond the boundary that I want and to remove it removes grass that i want to keep.
Is there a boundary restriction setting of some sort?
Otherwise is there a blueprint anyone is aware of that paints grass to a hard edge.
I have found this example which is done by rabellogp who has done exactly what I want but I have not been able to make contact with him yet.
I was thinking perhaps one could use an opacity map or mask based on the surface to cull the offending grass chunks or at least use said mask/opacity map to “trim” the edges. Unfortunately I am so new to Unreal I just woudn’t know how to do it.
My other idea is to use parallax occlusion on the base surface to simulate grass around the edges and to help mask the patchy look. Then delete the foliage that is overlapping the edges.