I recently realized my in game UI wont work when played with the Oculus. Not too sure why, but i’m looking for any advice or direction to create a UI widget in game that will snap to the players Oculus screen in a similar way to regular UI. I don’t really want to have the widget floating in space like zombieland, but more a tracked plane in front of the character, that will move with the characters head movements until it fades out.
Does anybody know a good way to do this? Any Tutorials, information or advice i will greatly appreciate. Thanks