UE4 is an amazing engine, & the community is fantastic. I have got UE4 for a little over a month. While I still a long way to go, & many topics yet to be covered, I manage to find time to work a little bit on my game.
A little bit about my game. Its an adventure game. At the beginning of the year, I played an Indie title called ‘Gone Home’, after hearing many good things about it. Its a very nice game, but as I played, I can’t help but tell myself, I think I can make a similar scale game, & so I started my journey to be a game developer. In all, the game is inspired by old school adventure games, the classic flash game called Crimson room, & of course gone home.
It will have 3 main focuses, storytelling, puzzle solving, & exploration. Its not a big area, mainly taking place in a house in a wood, & the surrounding wood. It will however be dense,in terms of interactions & contents per game square foot.
Latest Post. In case you are lazy to go to last post.
I loved gone home and i’m sure i’ll love this one too.
I’m minding on what kind of game i want to do. I want to make probably a graphic adventure but i’m looking forward to a more sick and disturbing scenario.
I’m just a little stucked thinking on if want to see the hands of the character or not lol
I will be using slideshow style cut-scenes. Here is quick sketch I did a while ago.
In the real cutscenes the text will not be shown at once. It will be similar to a interactive comic book.
Final style will be cmoic style similar to this fanart witcher 3 wallpaper I created. I am going for a style that looks decent while being not too time consuming. Making fine 2D art is out of the question.