Working on a world space displacement material for a cube, but the geometry/vertexes split and are no longer connected. What's the fix?

cube is 768 triangles and not just 6 quads. Thanks.

Depending on exactly what you’re doing, the fixes are one of:

  1. Turn on tessellation

  2. Try both forms of tessellation ( flat / pn )

  3. Tick the ‘crack free’ box

  4. Add more polys to your cube ( default UE cube has none ).

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