I am intending to add new gameplay modules to ShooterGame.
May I know what is the workflow to add new modules.
Do we have to manually create folder, drag .cpp .h files inside and regenerate?
How about the target files ( .CS ) are we to manually copy paste them and edit? Or is there an automated way to create new module?
There currently isn’t, at least as far as I’m aware, a way to create new modules via some form of wizard (although we do have a feature request internally to add this!).
I’ve previously answered a question regarding adding a new editor module; the process for a runtime module is very similar: What is the proper method for extending the Editor Engine? - C++ - Epic Developer Community Forums