Workflow Enhancements - November 7 - Live from HQ


Increase your productivity with recommended features and hidden gems directly from the team at Unreal. During the livestream, Epic’s own Tim Hobson will cover select Project Settings and Editor preferences—as well as showcase features like Editor Utility Widgets—to show how a little simple scripting can go a long way to improve your workflow.

Drop your on-topic questions in the comments below and we’ll try to answer them during Q&A!

Thursday, November 7 @ 2:00PM ET - Countdown


Tim Hobson - Technical Writer - @TimHobsonUE4](
Victor Brodin - Community Manager - @victor1erp](


Sounds like a fantastic stream! Looking forward to this one. :slight_smile:

Interesting… :slight_smile:

Project Settings and Editor Settings are like this giant magic painter’s pallete, that I keep telling myself I’ll go through item by item, one day, but instead I’m always picking away at individual settings when the need arises.

So, obviously, looking forward to this! :smiley:

If / when Project Settings or Editor Settings get trashed, it’d help to get a warning.
It often happens after a crash, or if the UE4-Editor just doesn’t shut down properly.
Does Epic have any plans to add this kind of feature into the editor at some point?
Maybe keep a duplicate copy of both and compare them for integrity at startup etc…

What was the name of the plugin for removing unused assets that was mentioned in the video?

It’s a Python script by @mamoniem. You can check out his video with all of the links to the resources in the description: