Workarounds for Widget Videos/Image Sequences displaying poorly with TSR

Hi all,

Having an issue with some Widgets displaying really ugly ghosting / noise when playing a Video or Image Sequence through them. The content itself is fine as it plays normally in the widget viewport.

My project is TSR (and needs to be this). Switching to MSAA resolves the issue entirely.

Also just sticking the Video Material on a Plane with TSR fixes it. But I have some Widgets that will be an absolute pain to rework to support this (should have known before I guess), was hoping there may be a more efficient way to at least mitigate?

I’ve tried changing the material from UI to Translucent, and ticking “Responsive AA” which was a suggestion from elsewhere, but no luck.

I assume there is no way to force swap between new anti-aliasing methods during runtime lol?

Blueprints only as I’d have no idea what I’m doing in C++ :sweat_smile: