That a method be added in the unreal.LidarPointCloud class that lets users query the selected points and their positions. It is not terribly intuitive to move a box or a sphere and encompass the points you care about, there are already excellent selection tools in LiDAR mode (particularly marquee and paint brush)…
So instead of this:
pnts = selectedLIDAR[0].get_points_in_sphere_as_copies(loc,scl,False,True)
We could do this:
pnts = selectedLIDAR[0].get_selected_points(False,True) We can keep the arguments for visible_only and return_world_space as those are helpful regardless
The logic seems to be there already since there is functionality to deleted selected, so likely this is just about exposing it in Python. This simple step would open the door for lots of new tools that myself and others are writing and/or transporting from Maya to UE that use the selected points to align to other geo/world space of scene/make planar/etc…
Thank you!
Casey Schatz