I’m making a game that doesn’t require server to correct a client. I just want the server to get client data and send it to all the other clients. So that client does all the processing and everything. Because my game is not going to be competitive and there is no need for anti cheat.
In the character movement component there are 2 bools…I don’t remember the names exactly but it was something like “server accept client posotion” and “ignore server correction”…use those to make the movement client authoritative
Thanks it really helped !!! Sorry for being late to reply I was busy doing my game.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.