I am trying to build a car scene using the materials from the McLaren demo. The problem is that my reflections turn out kind off wobbly and not accurately representing the environment. I am not sure if it is me capturing the reflections wrong (using sphere captures) or if it is some kind of setting I have missed.
The scene is being lit by a plane with a emissive material and that is what should depict as a bright plane in reflections
The reflections are captured by sphere captures layed out in a circular manner around the car