Hello, I done a shipment build for windows 64 bits it went well but when i open it:
I am using:
Unreal engine 4.23.1
WMR lenovo explorer
Plugin: microsoft windows mixed reality
build configuration: shipping - windows 64bits
Any idea?
Thanks
Hello, I done a shipment build for windows 64 bits it went well but when i open it:
I am using:
Unreal engine 4.23.1
WMR lenovo explorer
Plugin: microsoft windows mixed reality
build configuration: shipping - windows 64bits
Any idea?
Thanks
Get the same message with both my Dell and Odyssey headsets. Close the message and the app will still load. You need to add a console command in your Blueprint with parameter value “Stereo On” so your app launches inside SteamVR.