WMFMedia get crashed in packaged game

Hello!

I have the same crash too.
I think is crash from asynchronous change of ‘CurrentMediaType’ in FWmfMediaStreamSink::CopyTextureAndEnqueueSample() of WmfMediaStreamSink.cpp of the Unreal Editor source code

I changed the code (see image) to sync the ‘CurrentMediaType’ but I don’t test it in shipping build yet.

image