Hi all. Still having a problem with this in 4.8 preview. It has always been the same and I haven’t found a fix for it yet.
Basically, importing a tiled terrain from WM always imports it wrong. You can flip it on the Y axis… but that is completely pointless as doing that makes your entire terrain flipped on the Y axis…
This is what I mean.
Obviously, I could go and flip things in Photoshop or whatever, but that would take forever. For each tile I would need to flip over 10 weightmaps, and on a massive landscape that’s say 40x40km… Yeah, it just wouldn’t be feasible.
So does anyone know how to go about fixing this?
Thanks in advance all!