ARGH! This is maddening. I’ve just exported a simple terrain.
Advanced perlin >> Channelled erosion >> Coastal Erosion >> None Channelled Erosion.
Didn’t Flip on the Y axis or use a flipper node, blending was set to 0 and it worked perfectly. Granted… I had to move the tiles around with the world composition tool in UE. But it worked.
So, after a break. I sat down to look at this some more.
Using any form of flipper is pointless.
If you flip the export on the Y axis, yes, it will import connected properly, but of course the entire landscape will be flipped. You can remedy this by using a flipper node, but then youre back to where you started, having to peice the landscape back together in the world composition tool.
Blending when using a flip node also completely screws everything up. Any amount of blending will often alter the terrains elevation to something unrecognisable.
So. What I need to know is, what script should I use for renaming the outputs from World Machine? file_x02_y02.bmp is the format it uses. Does anyone know how i could batch rename them to import correctly to UE4?
Is there any chance changing the Naming String within world machine would fix it? Currently its “_x%x_y%y”
Any ideas how I could fix this? Cheers everyone. Much appreciated!