With viewport uv added to screen position input, nothing rendered

In material editor, User interface domain. I try to use viewport uv value for alpha in lerp to decide the screen position offset. So I connected to screen position input and every time i use viewport uv value, it renders nothing. But when I use fixed offset value added to absolute world position, it works as intended.
Also I made some node for alpha value using viewport uv to come out same value regardless of texcoord(0-1)…then i assume it should be working like fixed value. But it didnt work like that…