Like if I have a Mass Entity with a Static mesh (using CrowdVisualization), and inside a Processor I want to modify the specific Entity’s Material Instance (Like a basic float), is it possible to modify this instanced material? If yes, how?
Thanks in advance.
use the ISMComponent->SetCustomDataValue function, using the instance index (from your visualizer fragment).
Then, in your material, use the PerInstanceCustomData, which will pass that custom data for that instance at the data index you provided.