With Pathtracing, WPO disappears when camera is above x distance

Got a WPO material to work with Pathtracing by using a BP and add mesh in there, and set “Evaluate World position” to true, so that is ok.

BUT

Now, if the camera is somewhere around 100 meter away from the edge of the mesh nearest camera, WPO just completely disappears.

This is probably a setting somewhere, but I just cant figure out how to increase the distances.

Anyone know?

(with normal Lumen or RT, WPO works just fine at any distance, this is as mentioned a Pathtracing issue)