Wishlist Now Live

They are indeed real!

You have to add the items all manually at the exact same time to push past 50 & it doesn’t work in the launcher, web browser only.

This will likely get fixed soon, hopefully the Wishlist Limit is increased shortly after!

Tools:
** A blueprint to convert Unity scenes (I know there is one on github, but maybe there is one that is easier and less time-consuming) (In Unity, remove lights, shaders and colliders/In Unreal convert materials to blueprint and add shaders, make sure to save all files)

Assets:
** Add a few interiors to various scenes make the scenes a bit more interactive (places to “hide”, merchants, player hangout, etc) Many street scenes don’t have interiors. One or two small unfurnished rooms would be nice.
** Most Sci-Fi assets do not include living quarters.

Vault:
** A way to archive assets from our Vault
** A way to mark favorites or assets we want to use with every project
** A way we can search our Vault
** Add more space to the wishlist

1 Like

Hi,

Can you please add an option to see updated assets in the Unreal Launcher. I have over 1000 assets and it is a nightmare to update everything, except the plugins. Can you add a simple filter which will show the updated assets.

Kind regards

2 Likes

I’ve just added to over the 50 no. limit on the Epic Marketplace Wishlist, Is this new and improved? I couldn’t find any anouncement.

while i do like the bump from 50 to 200. but after a weekend of browsing one of the almost seemily weekly huge sales events, that 200 slots was filled. Really seems like someone(s) dropped the ball only allowing 200 wishlist. kinda bummer i had to end up making my own application to track/notify me on changes. I mean, as evil as someone would have to be tho, i’d reluctantly even be willing to pay to have ability to not have to think twice about wishlisting something. I hope for market/asset creators tho, that there are some analytics too they see with who has in cart & wishlist too. Hard for me to theorize any positive reason to neuter folks of potential sales, and exposure to marketplace assets… unless your database coding is setup in a way where every page load, everything is loaded rather than just indexing the users count, and only calling the items if the user opens up the dropdown/clicks link

1 Like

A couple of suggestions:

  • Having a notification if wishlisted item goes on sale
  • Organizing wishlist by category (character, environment, etc) with the same filters as marketplace

This reminds me of Diablo 4s stash tabs…