Wireframe override material for landscape, meshes and foliage

Hello
Is there a way that i can override my materials on my meshes and foliage with a wireframe material?
Goal is to show the landscape, the meshes and all the foliage as wireframes only, so i can render the scene and use a video dev software to layer it on top of each other and play with opacity to show the wireframe alone
I hope that someone here has an idea

Nobody here who can help me with this?

Hey, I have one for sale here: Elias Wick | Wireframe. I am not sure if there is anything else available. Unreal Engine doesn’t have any particular support for this apart from my shader, and I have been looking into this for a few years. The wireframe buffer isn’t available to the player, so you would have to use C++ to implement it yourself if you don’t want to use the shader. Graphics programming is not the most simple thing, so please let me know if you figure out an alternative solution? :slight_smile:

Hi
thanks for the reply
Does it work on UE 5.1?
I dont have any C++ knowledge, so i rather buy a plugin instead wasting hours to get this done
My goal is to render the movie using sequencer, its a video i need, not a game
Let me know if your plugin will do this
Thanks
Uwe

Yes, the material works on 4.25+ versions. If you can upload an image of the desired result, I can let you know if my post process material will help you achieve it. You can find some images and videos here: Elias Wick | Wireframe.

Hi
I just bought the plugin.
Lets see how it goes with it
Cheers

To all here who are looking for a simple way to add wireframe shaders
I did buy the plugin from Elias Wick | Wireframe and i have to say that it is worth every cent
Had a little issue and contacted the developer. He answered within 20min and provided a solution
Very well done!!!