Wireframe mode - purple color?

Hi all, i have a simple question, but i have looked all over the internet and not found an answer. I am in UE5, and i have a fairly complex scene with many objects. when i change to wireframe mode, almost all the objects are shown with teal colored wireframes. Skeletal meshes are shown with white wireframes. Collision meshes are in blue. That’s all good. But certain objects in my scene are shown with purple wireframes and I am trying to find out what that signifies. When i search online, all the answers are related to changing the default wireframe color and nothing answers this basic question. can anyone fill me in?

Blueprints…

that seems strange, since the items showing in that color are : a toilet that is nothing but an imported FBX with no blueprint associated with it (that i know of) and a generated bit of geometry created in the modelling section when i used one mesh to cut another. I’ve included a screenshot to show what i mean :

*** edit, i figured it out myself - it wasn’t blueprints. the different color signified that it was set to ne a movable mesh not a static.

5 Likes

Thanks for sharing this. I wanted to learn more about the colors, since there are some additional differences as well, for example, compare the bridge that is dark teal vs the standard teal color on the electricity poles. Unfortunately I don’t find any documentation listing all the colors of the wireframes online.

Do you find also that there is a difference between Nanite meshes and non-nanite meshes in color?

Also, landscapes seem to be the same color as Skeletal Meshes, which I find slightly odd.

Here is the information I figured out:

  • Static Mesh / Static = Dark cyan
  • Static Mesh / Stationnary = Dark mauve
  • Static Mesh / Movable = Dark purpule
  • Static Mesh + Nanite enabled = Same color but in light version
  • Landscape = Gray
  • Landscape + Nanite enabled = Cyan
  • Skeletal Mesh = Gray
  • Text Render = Red
  • Selected actor = Yellow

Note that when switching to Game View (‘G’ key), all non-Nanite Static Mesh actors seems to turn yellow. Look like a bug for me.

This information should be in the doc, but we have color coding for other modes but not the wireframe: