You have a wireframe option in the material, but it will literally draw every triangle, and not just squares. The effect above on the terrain is really easily achievable by sampling a texture over the terrain and tile it so it alligns with the polygonal squares. You can put the square texture in a Lerp node as an alpha and than interpolate between white (1) and the color of your terrain.
Thanks for your answer. I had a feeling that the wireframe option existed somewhere but had trouble finding it earlier, so thanks. I shall look into the other method and see what results I can get.
Thanks for the example! I’ll have a closer look at this in the morning (it’s 3am here at the moment :D). It looks like what I’m after though, so I’ll mark this as answered.