** Made useless as of patch v206 since pvp decay timers have been added.**
Essentially this “mod” destroys any foundations the script deems abandoned.
The mod checks each foundation in the server for either a door, or a ceiling placed within 45m (just below the range enemy tribes are blocked from building near your foundations). and destroys the foundation if none are found.
This is to clear up server lag and restore dino / resource spawns in areas with abandoned foundations.
It should work with any mod that doesn’t use a custom gamemode override and be compatible with any custom building parts.
It’s untested in real settings, but the proof of concept is in the video on a single player game and I don’t see why it wouldn’t work in a dedicated server setting.
This is mostly for super large servers that have been going for awhile without a wipe.
Building decay (if it even exists) Would not apply here since in most cases foundations are left abandoned after active tribes use them for beds while raiding, or tribes get raided, move and leave their empty shell of a base behind.
Better logic in finding abandoned bases (Damaged parts, missing doors and ceilings, abandoned for x amount of time, etc…)
Dino / Behemoth gate support
Let me know what you think / any improvements / any major server destroying issues that come up.
Added trap doors and dinogates to checklist.
Wipe is now controlled by admins as they please, simply type
cheat summon cleanup_c
to initiate a wipe Video
cheat destroyall cleanup_c
to cancel a wipe
Added a delay between scans.
Scans now remove other foundations detected from the array to minimize redundant scans.