[WIP] Project Frequency | Open World Survival Horror

Sorry for the lack of updates, I’ve been extremely busy the whole weekend but progress is being made on the AI system. Monsters can now roam and patrol randomly till they see a player, in which they will chase him down till he gets far away from them or breaks the line of sight. It’s still really early but I have the knowledge already to implement different states such as attacking, stunned, etc.
Will probably make an update video this weekend and hopefully have the AI system functional for playtesting.

It took me over 2-3 days of constant researching to actually understand and grasp the behavior trees in UE4, I’m glad I took the hard route instead of just building the AI using a state machine in C++, it’s still a bit confusing but I’m able to implement features and debug them quickly. Will be posting more in-depth information during the week :smiley: