Thank you everyone!
Right now it is based on the vertex normal and the sun direction. But as soon as I start to implement the Distance Field stuff from the prototype and do a few interations on that, it should look like the shadows of objects have an effect as well.
Unfortunately it is not possible to access the shadows in the material to do calculations with it right now. I hope they will be available of some sort in the future though!
I don’t know yet how and for how much I will distribute the snow material. If I will distribute the snow material on it’s own at all.
I will keep you posted!
Initially I thought I could finish the entire plugin by the end of summer. But it turns out that this will never happen because I want to do everything the way I imagine it. Which requires me to learn C++ .
But with a big MAYBE I will release the prototype I did for free and put some parts that I finish along the way on gumroad (e.g. the snow material).
The trees are part of the Open World Demo Collection.
I will absolutely include calculations for the wind. But the Wind Directional Source can not be modified with Blueprints right now. But I will find a way because a weather system without storm is not complete. And I want mine to be as complete as possible.